OnWeaponReload
Usage
- Return a non-null value to override default behavior
Example Autogenerated
csharp
private object OnWeaponReload( BaseProjectile instance, BasePlayer player )
{
Puts( "OnWeaponReload works!" );
return null;
}Location
- BaseProjectile::StartReload(BaseEntity.RPCMessage msg)
csharp
//---
{
SendNetworkUpdate();
reloadStarted = false;
reloadFinished = false;
}
else if (Interface.CallHook("OnWeaponReload", this, player) == null)
{
reloadFinished = false;
reloadStarted = true;
fractionalInsertCounter = 0;
if (CanRefundAmmo)
//---