OnTurretModeToggle
Usage
- Return a non-null value to override default behavior
Example Autogenerated
csharp
private object OnTurretModeToggle( AutoTurret instance, BasePlayer player )
{
Puts( "OnTurretModeToggle works!" );
return null;
}Location
- AutoTurret::SERVER_AttackAll(BaseEntity.RPCMessage rpc)
- AutoTurret::SERVER_Peacekeeper(BaseEntity.RPCMessage rpc)
csharp
[RPC_Server.IsVisible(3f)]
[RPC_Server]
private void SERVER_AttackAll(RPCMessage rpc)
{
if (IsAuthed(rpc.player) && Interface.CallHook("OnTurretModeToggle", this, rpc.player) == null)
{
SetPeacekeepermode(isOn: false);
}
}csharp
[RPC_Server.IsVisible(3f)]
[RPC_Server]
private void SERVER_Peacekeeper(RPCMessage rpc)
{
if (IsAuthed(rpc.player) && Interface.CallHook("OnTurretModeToggle", this, rpc.player) == null)
{
SetPeacekeepermode(isOn: true);
}
}