OnPlayerInput
Usage
- Return a non-null value to override default behavior
Example Autogenerated
csharp
private object OnPlayerInput( BasePlayer instance, InputState serverInput )
{
Puts( "OnPlayerInput works!" );
return null;
}Location
- BasePlayer::OnReceiveTick(PlayerTick msg, bool wasPlayerStalled)
csharp
//---
}
if (serverInput.current.buttons != serverInput.previous.buttons)
{
ResetInputIdleTime();
}
if (Interface.CallHook("OnPlayerInput", this, serverInput) != null || IsReceivingSnapshot)
{
return;
}
if (IsSpectating())
{
//---