OnExcavatorSuppliesRequest
Usage
- Return a non-null value to override default behavior
Example Autogenerated
csharp
private object OnExcavatorSuppliesRequest( ExcavatorSignalComputer instance, BasePlayer player )
{
Puts( "OnExcavatorSuppliesRequest works!" );
return null;
}Location
- ExcavatorSignalComputer::RequestSupplies(BaseEntity.RPCMessage rpc)
csharp
[RPC_Server.IsVisible(3f)]
[RPC_Server]
[RPC_Server.CallsPerSecond(5uL)]
public void RequestSupplies(RPCMessage rpc)
{
if (HasFlag(Flags.Reserved7) && IsPowered() && chargePower >= GetChargeNeededForSupplies() && HasSuppliesRemaining() && Interface.CallHook("OnExcavatorSuppliesRequest", this, rpc.player) == null)
{
BaseEntity baseEntity = GameManager.server.CreateEntity(supplyPlanePrefab.resourcePath);
if ((bool)baseEntity)
{
Vector3 position = dropPoints[UnityEngine.Random.Range(0, dropPoints.Length)].position;
//---