OnHotAirBalloonToggle
Usage
- Return a non-null value to override default behavior
Example Autogenerated
csharp
private object OnHotAirBalloonToggle( HotAirBalloon instance, BasePlayer player )
{
Puts( "OnHotAirBalloonToggle works!" );
return null;
}Location
- HotAirBalloon::EngineSwitch(BaseEntity.RPCMessage msg)
csharp
[RPC_Server.IsVisible(3f)]
[RPC_Server]
public void EngineSwitch(RPCMessage msg)
{
if (Interface.CallHook("OnHotAirBalloonToggle", this, msg.player) != null)
{
return;
}
BasePlayer player = msg.player;
if (!(player == null) && (!OnlyOwnerAccessible() || !(player != creatorEntity)))
//---