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OnSignUpdated

Usage

  • No return behavior

Example Autogenerated

csharp
private void OnSignUpdated( CarvablePumpkin instance, BasePlayer player )
{
    Puts( "OnSignUpdated works!" );
}
csharp
private void OnSignUpdated( PhotoFrame instance, BasePlayer player )
{
    Puts( "OnSignUpdated works!" );
}
csharp
private void OnSignUpdated( Signage instance, BasePlayer player, int num )
{
    Puts( "OnSignUpdated works!" );
}

Location

  • CarvablePumpkin::UpdateSign(BaseEntity.RPCMessage msg)
  • PhotoFrame::UpdateSign(BaseEntity.RPCMessage msg)
  • Signage::UpdateSign(BaseEntity.RPCMessage msg)
csharp
//---
		}
		textureIDs[num] = FileStorage.server.Store(array, FileStorage.Type.png, net.ID, (uint)num);
	}
	LogEdit(msg.player);
	SendNetworkUpdate();
	Interface.CallHook("OnSignUpdated", this, msg.player);
}
csharp
//---
		{
			FileStorage.server.RemoveAllByEntity(net.ID);
			_overlayTextureCrc = FileStorage.server.Store(array, FileStorage.Type.png, net.ID);
			LogEdit(msg.player);
			SendNetworkUpdate();
			Interface.CallHook("OnSignUpdated", this, msg.player);
		}
	}
}
csharp
//---
		}
		textureIDs[num] = FileStorage.server.Store(array, FileStorage.Type.png, net.ID, (uint)num);
	}
	LogEdit(msg.player);
	SendNetworkUpdate();
	Interface.CallHook("OnSignUpdated", this, msg.player, num);
}

Released under the MIT License.